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Necromunda is Games Workshop’s gritty skirmish game set in the bowels of Hive Primus, a vast industrial spire-city on the planet Necromunda. Unlike Warhammer 40K’s grand battles, Necromunda zooms in on gang warfare — small, personal, and brutal. In the claustrophobic underhive and the desolate ash wastes, survival is earned with bullets, blades, and blood.

This is a world where every ganger has a name, every injury tells a story, and every scrap of territory could mean life or death. Gang wars are fought in sewers, factories, and ruins, with fighters levelling up (or losing limbs) between battles. The game offers deep campaign play, cinematic moments, and endless opportunities for hobbyists to convert, paint, and personalise their warbands.

A Brief History of Necromunda

Necromunda was first released in 1995 as a skirmish-level alternative to Warhammer 40K. It took the dystopian sci-fi setting of the 41st Millennium and narrowed the scope — focusing not on vast armies, but on the desperate lives of gangers battling for survival and power in the polluted, crime-ridden depths of a hive city.

Early editions captured imaginations with evocative terrain, persistent gang development, and gritty storytelling. Necromunda wasn’t just about combat, it was about legacy. Fighters gained experience, injuries, and rivalries, creating narrative arcs that extended far beyond the dice roll.

The game was re-released in 2017 as Necromunda: Underhive, followed by Necromunda: Hive War and the ambitious Ash Wastes, which took the action beyond the hive walls into the desert wilds. Each release expanded the universe with new gangs, vehicles, alliances, and campaign systems.

More than just a game, Necromunda has become a cult favourite within the Warhammer community — beloved for its deep mechanics, immersive lore, and opportunities for creative kitbashing and storytelling.

Necromunda Gangs and Factions

Necromunda features a wide range of gangs, factions, and specialists — each with their own strengths, weaknesses, and unique playstyles.

The Six Great Houses

House Goliath – Brutish and chemically enhanced muscle-heads. Heavy weapons, big egos, bigger biceps.

House Escher – Agile, fast, and deadly. All-female gangs known for toxins, speed, and attitude.

House Orlock – The all-rounders. Known as the "House of Iron", they're balanced, reliable, and tough.

House Van Saar – High-tech and high-risk. Radiation-suited fighters wielding some of the best gear in the underhive.

House Cawdor – Fanatical scavengers devoted to the Redemption. Improvised weapons, flaming zeal, and relentless numbers.

House Delaque – Masters of shadows, silence, and secrets. Espionage, ambushes, and psychic interference.

Other Factions and Outcasts

Palantine Enforcers – The hive's law enforcers (or oppressors), equipped with precision gear and brutal authority.

Ash Waste Nomads – Wasteland raiders and survivalists who ride dust storms and strike without warning.

Ironhead Squat Prospectors – Stubborn miners bringing heavy gear and ancient grudges.

Genestealer Cults – Xenos-tainted infiltrators spreading chaos beneath the hive.

Corpse Grinder Cults – Cannibal butchers worshipping dark gods of flesh and fury.

Slave Ogryns – Towering brutes who’ve broken their chains and now fight for freedom — or profit.

Outcasts and Hangers-On – Bounty hunters, mercenaries, and rogue elements who can join (or betray) your gang.

Alliances – Forge ties with noble houses, criminal guilds, or cult factions to gain unique boons… at a price.

Buying Necromunda

Buy Necromunda Miniatures or

Pre-owned Necromunda Miniatures


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